There's Ogres in WAR, a look at a few of them might help with handling scale and armor transition from the miniature. http://i465.photobucket.com/albums/rr16/garrisonofwar/MoTSS.jpg http://img140.imageshack.us/img140/4743/0809222do6.jpg http://www3.telus.net/public/mehwulfe/kyan/WAR/action/ogre-vs-dwarf-i.jpg
I would also check out this thread on CA: http://www.conceptart.org/forums/showthread.php?t=47859 Useful tips on brush customization and general coloring ideas from people of all skill-levels.
Yeah, runs slow for me also. Seems like the frontpage images are a big large (filesize-wise), but it could be me. 47KB for each thumbnail seems large IMO. But it still seemed slow even for that size. I'm guessing it's hosted on a home PC. If that's the case, then no big deal... we do what we can to get by You should…
Well finding the exact route of human evolution through bones is pretty much impossible. You would have to find every single skeleton of every single successive individual who ever added into our Dna. Think of a family tree that goes back 47,000,000 years lol. Tho i don't think that not having millions of years ( i mean in…
http://www.pixolator.com/zbc/showthread.php?t=47891&highlight=explode some solutions there. one of the things that I have to constantly do is import the UV'd mesh to the star tool and then export it before reimporting to the sculpted mesh - not too sure why that works
[ QUOTE ] BERSERK! BERSERK BERSERK! For fuck's sake watch the Berserk series, then follow that up and read the manga series. Nothing is more badass. NOTHING. [/ QUOTE ] fucking word o/ and if you're able to understand japanese, then import the ps2 game, it's fucking immense!…
The last two issues of PC Gamer (UK) have a guide on building a gaming rig for £476. First issue was the components and putting it together, current issue is overclocking it. I agree with Toomas here, I reckon it would be wiser to through the money at a new rig instead of tryign to squeeze more out of what you already…
Here's a couple animations, a cycle and a little scene type thingie. Walk cycle: 476k Quicktime Long jump: higher res 2.060k Quicktime lower res 619k Quicktime Lemme know whatcha think