I believe the big reason is that blender is the only free full featured program for 3d and animation, it pulls everyone who is new, it also has a very secluded, shut in and for some part(not all) a very anti-max/maya community. Take a tiny slice from that and you get a tiny blender game art community, take an even tinier…
To cut short something I posted elsewhere: I don't see many devs taking this seriously for the first year or so. Unity and Unreal are proven successes with large support structures. Source has a huge community but valve are historically bad at releasing solid tools. I see the community taking charge of support and filling…
From what I've read, most of the Maya community is not happy. Many of them have most likely experienced Max's poor customer support and lack of interest in it's communitys needs. Many are coming to realize that Maya may infact be a burden on Autodesk's deal, where the importance was with other Alias products. Those Maya…
Most of the art communities are a commodity trading markets that rich people use for investments. The rise of artists is usually dependent on whoever gets spotted by 'art critics' that can write a fancy thingy on whatever they do, and how that work can be presented to the public or in private. You can imagine that being an…
As someone who has played years' worth of CS in all its forms, I agree that L4D has one of the worst public player communities I've encountered. I think the nature of a coop game, plus a lobby system which destroys any community cultivation around a specific server (though I think you can play dedicated servers with some…
When I was four years old, my mother gave me her Nintendo entertainment system. That is how my quest first began, through the years of playing Super Mario and other various side-scrolling platformers I had grown such a love for video games. Through the years not a time has gone by where I did not have some sort of game…
This is just my take on it, I'm sure there's lots of different reasons and arguments for and against it. Cryengine's licensing (from what I hear) is very indie-unfriendly, and so very unattractive for startup devs. It also doesn't have near the documentation or community that UDK and Unity does. Unity, while it has very…
Dear community, I'm working with a team on a game called Chronoshift. It's a school project but we really want to make it the best game we can. I would like you to visit our Work In Progress page: http://forums.epicgames.com/threads/816764-Chronoshift (Sorry I have to link to an Epic Games forum, but thats where most…
It is a lot about being able to communicate between artist and programmers. The better you can communicate with them, the better you know what the problem is that you have to solve. Scripting skills are a must for tech artist. Maxscript, python, mel, ... C++ can be helpful if you need to program a plugin or exporter. But…
One thing I'm seeing pretty consistently is a need to break up your silhouettes on a lot of these assets and structures. Think about hard and soft forms and make sure you communicate that in geometry, not just texture. For example, a lot of your furniture assets would look as though they were made of concrete without…