Thanks for much for replying. Here's what my displacement map is: http://i.imagehost.org/view/0386/3_18 It just seems weird that its doing this. I tried it in new scene files and everything, so you might be right. Displacement maps seem pretty flawed if there's no workaround for this. You say I need to make the…
Did you already tried the free Zmapper plugin for Zbrush? Here is the link: http://206.145.80.239/zbc/showthread.php?t=031281 I would always prefer to make my normal map in Zbrush before I try to import a high poly OBJ into Max.
I think you can do something more interesting with the layout and composition. All the buildings are the same height, placed exactly the same distance apart, and look identical. Part of what makes medieval architecture interesting is the total lack of city planning, cramped streets, and chaotic layout of the buildings.…
Yes , they are all my work .. i don't really see a good in stealing others people work for the hand painted sword . i just found a concept art and work from it . you can seet it from here : http://fc01.deviantart.net/fs70/f/2012/039/8/1/weapons_concept_04_by_firstkeeper-d4p3f05.jpg
Heres a few i can recommend. I think these will easily benefit you weather your into character or environment art, especially the environment side. Drawing i figure would help a character artist more. http://www.thegnomonworkshop.com/store/product/472/color-Theory%3A-The-Mechanics-of-color…
Maybe it's just hard for people who live in prosperous countries to imagine anything better since they live in a society where they have abundance and majority (or can buy it). I come from a 3rd world country and have never taken anything for granted, and when I see something like the Venus Project I can't help but jump on…
[ame="https://www.amazon.com/Digital-Lighting-Rendering-Edition-Voices/dp/0321928989"]Digital Lighting and Rendering, 3rd Ed.[/ame] Not trad but applied to CG, the last edition is from last year. Also I know you haven't mentioned composition but I found this recently, it's awesome, at least at my level:…
For what it's worth here's what the Blender viewport looks like these days - basically on par with UE4, Unity and Toolbag3 : https://i.imgur.com/03kcWxy.mp4 Anyways : take your time, relax and learn one thing at a time, and focus on quality and accuracy. Good luck.