[ QUOTE ] But I'm afraid I don't know what you mean by normalized. Could you please elaborate or provide a link? [/ QUOTE ] Normal maps represent the same thing as vertex normals, but on a per pixel basis - and that thing is a vector which determines how that pixel receives lighting. In order for a vector to really mean…
Check out the Q&A vids of Carlo Arellano and Anthony Francisco here: http://www.cgmwonline.com/q-and-a.html Carlo has a method summed up in an acronym that could help you arrive at your original designs: F.A.C.T.S. Form, Archetype, Character, Tools, Silhouette ---- It helps too that you base your designs on reality. If…
That's funny Johny. Excuse me If I'm blurring the guidelines of your thread somewhat : Whilst working on pre-rendered cinematics using shave & a haircut procedural hair plug-in for maya: EA producer: "Wow, that looks amazing. Can we get that working in game too?" Me: EA producer to press: "We use our own proprietary face…
Re: Hands and feet / lack of references. I'll see if I can get my hands on some stable references. Without getting too far off topic, does anyone recommend (or recommend against) 3d.sk? Seems like a valuable resource for a reasonable price. @Johny: Thanks a ton- a very informative read. :} Re: Writing I think Smirnoffka…
Nice! I'll preface this with the fact that you did a nice job already! If the alterations below are minor it's because the work you've done here is pretty solid. The textures are yummy, the light and colors are pleasant and in line with the reference, the rubble is beautifully scattered on the ground. Clever choice of…
Typically (might not be the case in your country, but it should be most of the times) if nothing else is stated in the contract the jurisdiction is based on where the service has been provided, not where the money is coming from - so it would be the freelancers location. Now the thing that you can do is sue him in your…
also as a bit of a general reply to some of the other comments regarding some of the work, i agree the radio has alot of issues however in my defence ( and i am not making excuses i dont believe in them really you are judged on what you produce visually) this was a really fast project, the entire radio was done in the back…
I feel like there should be a sticky that reads "If you are asking questions about your art or portfolio, you must post your portfolio". To answer your question though, just do what you like. Obviously, if you're making some crazy art that no one does at all with a super weird style, then maybe studios will be hesitant to…
@Seir: Thanks for the thorough crit. :) The references and photos you posted are also quite helpful. I am aiming for a stylized scene, but I think your advice has some good points. I'll see what I can do to address your notes on the terrain path. I think it would be easy to implement another material for the proper path…
You can dedicate the old PC to a Storage Area Netowork and or Network Attached storage for networking between your systems and different OSes, for Web development, Testing different OSes and applications on it using VMs(Ya I think I got it now that no one here ever heard of VMware so I'll stop bringing that into this…