Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
One of many options: Flash: Actionscript3: Starling Framework http://gamua.com/starling/ Starling is a hardware accelerated 2D framework to build games with, you get easily full 60 fps with under 10.000 triangles on screen. A few month's ago I worked on a game "Gangster Squad: Though Justice"…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
Hi Guys, Just wondering, if you can only have one mesh (1polygon) and native material from painter(not costume made). How would you or is it possiable to texture this stone arch without baking highpoly into low poly mesh and not imported arch texture?? Thanks a lot :) ?
Well, I meant that specific corporate or showcase language I am feeling sleepy reading and listening . Super polished. Overly positive, corners rounding. Seen it in many public performances , developers announces on youtube etc I couldn't see through till the end . I blame AI for this but maybe I am wrong. It just…
Hello I am new to the forums but not new to 3d. Currently I am attending a 3rd year in a game development school. I have been working with 3d for a year but I´m just now starting to take it somewhat serious. Anyways I started working on this when we got an assignment in school for creating 5 weapons with different levels…
Great start! I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize. We have some resources on our wiki about modular workflows: http://wiki.polycount.com/wiki/Modular_environments…