Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
Hey guys. I’m pushing my concept sketching skills. I’d love to see any feedback you may have. Lately I’m focusing on vehicles(because they’re awesome.) what I’m trying to improve right now is line weight/quality and form design. Thanks for checking out my thread. This is a UGV(unmanned ground vehicle) design based on some…
Hello folks, this is my latest sculpt. Sculpted, Rendered in Zbrush. Post work in Photoshop. The final render is supposed to be in Keyshot. But due to technical limitation; I rendered it in ZBrush instead. Keyshot is pretty rad though. Starting sculpting from the concept is pretty typical; blocking, sectioning, and so on.…
I made this T-Rex to learn Zbrush, as I was really neglecting it from my workflow because of how different it is. Textured with Substance Painter and render in Unreal. Any crits would be greatly appreciated for my next sculpts, I learnt a lot from this process. But there's still a lot to learn! I usually do environments,…
just Recently purchased a Wacom Tablet and have decided i want to get into character design so here is a early stages T Rex I have been Working on. Just trying to define the shapes and forms at the atm for a good base to move foward
Few friends and I have decided to work on a game. I am the most experienced with modeling (we are all coders) so I've been tasked with doing at least some of the initial art. Latest: [Original] I need to fix up the arms and claws a bit, then I think I may go a bit higher and start detailing the head a bit and adding the…
Hey dude, I like what you're going for here. It looks like you're trying to push the stylization of her curves past where the concept takes it, which I'm totally on board with. When dealing with stylized female anatomy, there's a pretty fine line between successful and ridiculous. I'd recommend checking out Neox's Chris…
hey guys, thanks a lot for the feedback. I can try to respond to: Daz - right on about the incongruous skybox. when I throw a photo sky backdrop behind my scenes I always get so carried away with "yahoo it looks real!" that I forget that it actually doesn't, quite. so yeah, shoulda taken a couple extra minutes with that…