i like the model, nice feel in it and pretty accurate work. remind of Fable game series ) [crit:legs could be longer and hands shorter, right now she has monkey proportions] and btw, your friend's site contain some kind of adware or virus, let him know
You guys followed a tutorial which features this in the summary: "Firefox dulls the appearance of webpages to give you faster performance" ? What this setting does is enable firefox to display different colour-profiles, when a file contains these. http://www.dria.org/wordpress/archives/2008/04/29/633/
Nice work , i don't even have a portfolio myself but from looking at others getting crits about this i think i could give you some tips,, i think the thumbnail pictures should show more of what it contains, atleast in the 3 later pics.
Per128. The U-shape contains a different smoothing group. Material ID's correspond with the type of mapping and Smoothing groups. Thats Good intel thank you., I haven't put it into practice yet , cuz i have other priorities at this moment. But I trust your expertise on this one.
We've just updated the site with a new version which contains a lot of bug fixes and other enhancements. We've also added LAYERS as a new feature. It works like like layers in photoshop, but for vertex colours. There is an new video showing this off here: http://www.renderheads.com/portfolio/VertexChameleon/
Thanks so much for the advice. This will be a port folio piece. Would a 4K texture contain enough density once all these parts are UV-packed? I could always just go for 8K maps for the bake maps and output the final textures as 4K in Painter. Definitely easier with just one set too.
Best not to check then. Did you happen to see if any errors show in the Script Editor window when saving or opening? Late edit: Is everything contained in the same scene file, or are you using assets/references to other files?
I having a problem, I am trying to do a batch render of another scene containing particle flow and it is stopping after rendering one frame. Any suggestions? I am using 3dsmax withy mental ray.
Just did some tests for a glass shader. As the scene is a pharmacy, there will be a lot of bottles and various glass containers. I'll have to test this shader on actual models, but I'm pretty happy with the result so far. Next, textures for the shelves !
I uploaded a max file it contains the non triangulated version and low poly with the stack above it , did you need a lower version file? I saved a smax 16 but I can save as 15 or 14 eventually .