I really like your self-contained scenes, but should the cloth on that table set be so high-res? It looks a bit overkill considering its only a bit of cloth.
Cloth modifier is perfect for this. You can take it into zbrush to do some finetuning but i wouldn't bother doing the whole thing in zbrush. It's much easier and faster with cloth modifier.
Thank you guys! :) The idea is to have a 'stop motion puppet' feeling, so the hero will receive proper clothing. Which looks like actual clothing for a stop motion puppet. :)
A line art drawing done in an hour maybe. Testing my understanding on clothing folds using a clothing sleeve reference. Edit: The link if it doesn't show. http://imgur.com/vh0INvb
I've tweaked some of the things mentioned, mostly in the face, and started to work on the upper body, breasts are there now for me to shape clothing after them, that'll be the next part.. Clothing...
Ok Photobucket seemed to have a problem with my latest sketch for some reason ... so here it is again Cloth study, trying to get the forms of the body under the shear cloth.
You need noise detail on those pants. Right now, it's just reading like this flat plastic material. Do you have a detailed cloth normal noise that's the weave of the cloth that you can apply?
Looking good man, I would say that the metal around the abdomen and as the trim for the hanging cloth is a little misplaced, it wouldn't flex at all. Maybe a replacement of material? Like a tough leather or something to contrast the cloth.
Fixing up some clothes, I didn't realise how challenging and different it is to do clothes 3D compared to 2D. And yes I think I forgot to make the eyeballs visible for some reason. :sweat:
right now working on the cloths .... got some trouble with the camouflage bec I did plane to use squares like on the head ... but not looking that well .. so maybe will do also cloths for the top part of the body