I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
He guys, im courrently working on a giant/orc character which will go into a games engine, and im in the process of retop, wondering if what i got so far is going in the right direction
Hey! Been eyeballing this concept by Lera Pi (@ArtLerapi) and finally was able to create this bit of fanservice to their wonderful piece. After speaking with Lera over twitter, it turns out this piece was attempted once before but fell short of Lera's expectations. I can only hope I gave her the redemption arc she…
Don't get lost in what you think may or may not work, as you are obviously not at that point yet. Start by triangulating manually in Maya before export (as in : making sure that your object is fully tris, in the scene) and run your test bakes that way. Then, once that works, you'll be able to worry about the finer points…