I use Modo, but maybe Maya has something similar. It has a useful edge selection tool called diagonal which selects the diagonals you need to remove to go back to a quads mesh. It's not perfect but it does a good 80% of the job, the selection needs to be adjusted by hand.
Looks cool! I'll be getting it for sure. The action scenes look nice and manic!!! :-D I still prefer 80's G1 colours and design. Too many games are going for this over detailed unreal look, makes me sad. Best off luck Ott
i dont get it. 3 games for 45$, thats Perfect for me. I dont give a shit if it comes with crap I have. Still is 3 games for 45$. Not like 80$. Sheez WEIRD all thoses post for that! in the end, TF2 THATS ALL WOOO WOO!
HA! I've never even seen this movie, but I remember the line being made fun of on VH1's "I Love the 70s" (or maybe it was "I Love the 80s," I'm not exactly sure when the film was made). Anyway, it's from the movie "Carrie," if I remember correctly.
Hey Guys I am back again with a side exercise. Texturing a weapon for CS:GO in the 70's & 80's scifi style. And I choose the AWP. I gathered some Reference. Here it is. I still have to eliminate what aspects from the reference I will put on the AWP and what not.
The content has no requirements to touch someone emotionally, just like how music wouldn't need deep lyrics or lyrics at all to make one feel awesome. Which is the reason why an 80's movie, a cheesy metal song or even modern warfare can have impacts on peoples lives.
Thank you very much for that info. I just ran across the same issue and thought it was because I was using C4D instead of Maya. How come the official download models don't have the correct size? It's weird... :poly141: BTW - for anyone wondering: 80% scaling seems to be the original Size
Thanks Eric, That seemed to have done the trick. While I have you here I was wondering if there were any optimizing tips for running Photoshop and Quixel. Running them alone with 4k maps seems to use up nearly 80% of my ram (16 GB). I was just curious.
Good picture rite? But it took. 15 mins to render. With this scene alone having over 300 frames. I'm forced to reduce lights for time keeping. But I made this for all people who thought I didn't know how to render with lights. smh........ Trailer is 80% done Smh #thelaunchgate
Yep leverage modularity, be it interior or exterior level design. I'm far from cognizant with the discipline myself but in order too further understand (...somewhat) the art creation process I typically turn to 80lvl for a leg up most of the time: https://80.lv/articles/understanding-modular-environment-design/