I want to make a nice render in Zbrush and I keep getting uber-pixelated results. From what I understand I am supposed to first, set my document size to a larger size about 4000 pixels wide, then press AAhalf on the right viewport and then export under the document window. I must be missing something because these are the…
If you're going with pure diffuse, with over 1 million pixels on your model (1024X1024), you're going to need to put more detail on this diffuse map in order to convince any sane person that you are using the space. That's almost 2,000 pixels per face! Make it look more like this: Make sure to get all those nice bevels in…
If I were you, I'd break the model into more modular pieces. For elements that are large and you can't do anything to break them up without creating seams in the lightmap, increase the lightmap resolution. Like Marchwarden said, be sure that every separate surface has its own pixels. Overlapping on a pixel mixes the…
They look pixelated because of your resolution size. You unwrap them into 0-1 uv space, but how big is your unwrap? What size is your texture? Can u post a picture of the 'careful unwrap' you did? Also, pixelation might occur in normal maps if your smoothing groups are different from your uv shells.
The way I validated my test before was checking the brightness value with the color picker on the same pixel before and after applying the b/w filter with all values set to 100(I believe those settings are a percent value). pixels with 70% brightness stayed at 70% so I assumed it was very close to taking the luminance of…
....Proportions of the sword? You might want to bevel the handle that is squared out. Just to give it some smooth edge ( Just a little bit) like it is in the concept. :) You can get rid of that pixelated edges in the normal map, by blending them out (just the pixelated edges not the entire thing.) Over all, kick ass work…
I would argue that the PIXEL ART thread moves relativly slow in comparsion to WAYWO and the others, so in my opinion the max amount of images per post could be increased to 3 maybe. That gives one the chance to post small gif animations. Limitations of image size (pixel and kb) should be enough to make this threat…
So with this line: "It's amazing, your can take something that looks like a pixellated vien and bring it into some other software and soften the edges, and it looks good." Do you mean you hand edit the displacement map in Photoshop? Or do you simply mean that what looks pixellated in Zbrush, doesn't look quite as bad when…
Oh yeah, mentioned this in another post... After running it once, you can run it again and again for an ever-thicker pad, as long as you start each time with a selection of the new empty areas. Each time it makes a 4-pixel pad. Or you can edit the Action to push more/less pixels, by copying/removing the steps.
need- 2d artist- must be able to make pixel art and logos. (portfolio requited, both download able or on a blog.) programmer- able to code in C++ and able to make a engine from the ground up. texture artist- able to texture in a pixel style. composer- needs to be able to make amazing and mysterious music. for more infor…