Using the same texture on multiple models isn't being modular. It's a good practice and saves texture memory, but it's not modular. Also as Cholden said, your wooden board shouldn't be diagonally positioned on the UV. That's a huge waste of space. Instead you should make it horizontal/vertical and then add more plank…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Hey guys, I'm Vuk Banovic (https://www.artstation.com/vukbanovic), Founder and Art Director at Lav Games. We are a team of 18 artists (9 years of average experience) specializing in Environment Art. Lav Games can take the level in any production phase, from pre-production to final art and optimization. All our environments…
So if I have a modular asset thats 2x2 meters, and my texel density is 512 per meter, I should use a 1024 texture map on that modular asset? Should I basically know the size of each of my assets to determine what size texture map I should be using? For example, if I have a bicycle, should I roughly measure the size of the…
Thanks Jonas, yes i will be creating a modular set. I will have to try out your idea of referencing the models to create the scene. At the moment they are just copies. I have started to model modular assets and placing them together for an idea of the scene. Asset List: Floor Pillar Top Pillar Bottom Pillar Middle 1 Pillar…
Hey I'm finally able to start working on this again. I want to finish and submit it as soon as possible. This is the updated cab: and now I'm trying to make a modular building... something I've never done before. Can someone help steer me in the right direction? Here's what I got so far: the geo on the left are different…
Yeah. Literally only sounds good for modelling and texturing dota items. Even if it were more expensive I'd be all over a modo edition with just model/uv (and maybe some sculpt stuff) with no script or export restrictions/limitations. Or maybe in the future programs could be made in a modular format where you pay for the…
Hi, These are some modular assets. Ventilation to be precise, its just a screen-grab of the high-poly mesh's I still have to add a few more bolts and fasteners. Let me know what you think. @timwiese Thanks for the crit. i think I am going to stay away from the completely dilapidated look. Although I do intend on replacing…
The double wooden beams really bother me for some reason. Besides that they are a clear indicator of where the modular pieces break up, It's not a structurally sound thing to do (you have to fasten them together somehow), and uses more material than single beams; timber is harder to come by than daub and wattle. I know…
nice start on those materials. However I think the modular approach to the rocks won't pan out as well. There's just a bit too much "blockyness" right now. Check some of the stuff posted for rage recently. Try modeling out the majority of the rock faces by hand and using the modular rocks to fill in spaces and add extra…