As a child my grandparents used to live in Mayfield, and this was the pub we visited on occasions. I popped in over the festive period and its looking great these days, for me it is so cosy! :) Mayfield Middle House
Hi all, TLDR Looking for talented 3D artists with experience in Marvelous Painter and Substance Painter to model and texture clothes. Take a look at our Fashion showreel: https://youtu.be/wwp4JY2sny8 Who we are Creators3D is a 3D content creation platform that supplies artists with job offers on various projects - mostly…
The asset looks nice. The triangle count looks really high for real-time use, how many triangles? The density also looks uneven. The wheels and pipes seem over complicated. Can you show some wireframe closeups?
eyo: That lamppost is looking awesome. EiGHT: I think you need more upper eyelid on the eyes. Seems like your loosing too much of it to emphasize the largeness of the eyes. You might also want to try bringing them a little closer together. I know your going for the anime look, but some translation must be done to bring…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
I'm Giovani De Souza, a committed 3D Stylized artist, and I'm always studying new things to broaden my knowledge. I've been creating 3D assets for more than two years, and I'm excited to work with your prestigious business. Visit my portfolio at : https://www.artstation.com/gvnnsza Along with my freelancing work, I've…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results: