2cat is right, you need to loop the selection. However, you can apply a single modifier (instance) to multiple objects, but I don't think that's his intention. I've gotten in the habit of not using $ when making tools for others. Instead I always operate on the selection. To fix your code, just use a variable to adjust the…
Actually that's what the "$" is. It stands for the selected object. So "$.material" gives you the selected object's material, "$.pos" is the selected object's position, and so on. Now you'll be able to sleep easy tonight knowing there really is a selected object function.
last time i checked, there was still a bug that would select hidden objects if i did a select all. ideally, select all should only select objects that are not hidden. SP1 does not list any fix to this issue.
v.1.2.9 * Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object. * Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you…
This filter has been replaced by a built-in feature: Right click on a layer and choose Create Mask with color selection. You can also apply the selection when you have a mask selected, through the effect icon (Color Selection).
Whoever invented this inventory system needs to be slapped in the fact with a pink rubber dildo... I NEED AMMO!!! *opens menu, selects ammo, selects give, closes sub menu, selects gun, selects equip, closes menu* DEAD.... Jesus...
in the skin modifier select all the verts you want to flood fill, select the bone you want to weight to from the list of bones, with the weight tool press 1 to fully weight those selected verts to the bone that's selected in the list of bones
You can do something lightweight with vanilla modifiers. Not as robust maybe, but still... Vol Select on the ball, using the hand mesh as the selection source, and have Soft Select enabled. Then add a modifier to deform the selection with, like a Push set to negative.
For ring selection, there's a few ways: a) Select edge, ctrl+rmb snap southwest, snap south. (convert to edge ring, convert to face selection) b) Select a whatever, then shift and double click on a neighbor whatever to get a ring or loop of whatevers.
osman.... if you're in the UV editor, you can (RMB>Face) select the face , which will highlight only that face... then (RMB>UV) marquee select that face and it will convert the face to a UV selection, and you can freely move that (face) selection in uv space