I solved my problem. I exported unreal engine 5 manny skeleton. I created a biped. I've done a link constraint unreal skeleton with biped. Biped ready for animation :)
Bah I unistalled July UDK to install the August one but swear I never saw that, maybe cause Im using ATI (?) or is this anaglyph stereoscopic? Thinking I might have to go a different route. Either A. Generate second image using depth map and displace filter (would have to look into if I can grab the algorithm that…
Awesome stuff. I really enjoy the design and general feeling of both characters and enviroments. As for the whole OptPix software; seems nice, but shouldn't be any problem constraining to the specs defined by the consoles when pixeling the textures instead. Painting smaller textures will never get you the sharpness a…
Yeah... thanks. We are pretty conscious of the logic behind it (e.g., 'the zipper would drive expressions on the helpers to pull them in or push them out depending on its position along the spline' ;) ), we just don't know what tools would be optimal to achieve this in 3ds Max. We have some good ideas on how to do it in…