Interested in knowing what everyone's favourite websites are for reading news, articles, tips, interviews, getting inspiration, etc. for game art. So far I know about 80lvl, gamasutra, and polycount of course.
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
What will fix this beyond anything else is the US fixing its drug-war policy and legalize drugs already. I doubt there would be any more killings in Mexico over this shit if it wasn't illegal. Gun control is really the least of your concern. Especially in a place like Mexico, where anyone could get any gun at any time. You…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Best: Pi. I agree with a ton of people's other bests I just chose Pi because it's in my top and likely won't get mentioned. Worst: Zoolander. Only movie I've ever walked out on. I don't care what people think, Ben Stiller needs to stop making movies.
Scott, Please contact Top Cow comics in LA. They're a fantastic bunch of guys. Matt Hawkins, their CEO, use to be the editor there, so he has great talent; he is also a wonderful guy on a personal level. Put your 2d portfolio together and give them a call, ask if you can stop by and show them your work.
So what, now you're expecting everything to be perfect Saidin311? http://img2.timeinc.net/toh/i/a/design/carlisle-house-30.jpg http://boards.polycount.net/showflat.php?Cat=0&Number=261755 But seriously, it's all for variety sake. Could you enjoy those breaks the same if they were always there? Two grand areas aren't as…
Thanks for the feedback guys! @Amsterdam - I see what you mean about having more big detail, that would make it look more unique, as technically it WAS automatically textured! ;) As for the metal, there's so many finishes for the M9 that it's really down to your personal aesthetic preference! Though the standard finish is…
This looks really cool! The fringe especially reads really nice. For the main part of the hair, you could use some cards with a really thick textures, like an almost solid white alpha to help fill the gaps as, just now, it looks like you can see right into the scalp The shaved section is reading a bit patchy.…