yeah but we dont remember in pixels, we rembember in lines and colour and 3d awarness. its probably more akin to remembering a linear 3d game (like a racing game)with continous track and scripted events, instead of remebering every "pixel" wed remeber the shape of the helicopter that passed over its colour, its relation to…
If you could just post what poly count you are aiming for because as of now it seems that you have way to many polys for the skirt. Also everything is to linear, you need to define the curve of the spine. It would be easier to create a less dense mesh first and add on the details later. Use the angular character structure…
Im trying to create a rotating chain, the rotation will be done with a material which is why i want to keep the UV linear as you see in the picture. I used a sweep in Cinema 4d to make this mesh, the UV get distributed just fine along Y axis but not X, the polygons are all equal sizes which causes alot of stretching. I…
Hello, I'm looking for critiques on this guy. This is a vehicle I made for class: I'm not aiming to be a vehicle modeler but I figured that i should start showing my work to people in order to see what I need to work on with my models, learn techniques and know if i'm using any wrong techniques. steps -Make a clean model…
My plan is to wear a suit, and sunglasses and walk around saying one liners all night. BUT after every one-liner my ipod (connected to portable speakers) will play The Who - won't get fooled again. [ame] http://www.youtube.com/watch?v=ywllaamy83U[/ame]
If it looks fine in substance, it may be a tangent space mismatch between the 2 softwares. But considering what you've already tried, I feel there's a wrong gamma correction applied to the normal map in max. Albedo maps should be gamma corrected, but not "mathematical maps" like normal/displacement maps, which should stay…
im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…
Wow! I guess this is how it looks like in a game engine.. it's awesome! Feels like a painting. If I look really closely, there is a pile of snow just above the two small windows on the right part of the building. That pile of snow looks a bit floaty and I dont' really like the linear end of it. Also, maybe I would have…
It misses the point of the original completely, and turns into the most generic sounding fps. I mean how do they right this rubbish, it sounds like its straight out of a movie scripts bin. The whole point was you werent an agent, you were the guy controlling the agents, they were just empty drones. You were a god…
Do you work with curves/splines? In general it looks like decent motion, but it feels very linear and rigid; There's some easing, but I'd definitely emphasize it more to get a better sense of weight. E.g. the rigid movement of her arms when changing pose, as well as her feet. For the dog, I'd look at greyhounds and how…