hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…
The topology looks fine, specifying your use for this model also helps... e.g. if it's meant to be animated your topology is in the right direction... but if it's supposed to be a statue etc or an environment asset you could re-topo for better details assuming you'll be sculpting into this later on? The only alterations…
Hi everyone,I am rendering a model for my portfolio in marmoset toolbag.But when I use normal map I find a promblem like this: You can see there is some hard edges in the chest. And then I put the same model and the same normal map into maya.The render result is like this: It seems every thing is all right. The low-res…
Hey thanks for the feedback, @Bomb_Bear This project took a while to render and this particular area put me off as well, I guess I was more focused on the lighting. I soon realised that I hadn't been utilising the hard/soft edge tool in Maya and I haven't had the time to rerender. @Dpowell94 I realised this as well and…
This is looking nice so far! I think it's lacking a bit in lighting and composition. You could add some drama with backlighting from the sun, which would really show off those colored caustics. A little DOF would be nice too. Also the boardgame edge is perfectly straight and even, as is the paper under it. Real world items…
Ok, I am on my next model. I have a flat face subdivided, how can I get the vertices into a curve, so one side of the flat face becomes round? e.g.: in blender I would do that with proportional editing and then drag a vertice/ edge and the others would would follow, so a nice curve would be the result. Furthermore, I…
If a 3d scan is really hi res with sharp edges Zbrush Zremesher with "detect edges" on does pretty nice job actually without much of spiraling edge loops. As well as 3d max one. The issue are things like blades with triangle profile where it can't recognize the cutting edge . Boxes and cylinders with holes are often sort…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Great questions! Tiled textures: Yes, seamless tiling is definitely on the roadmap. I'm currently working on an algorithm for automatic edge-blending to ensure textures can be used on large surfaces without visible seams.PBR elements (Roughness/Metalness): The app already extracts high-quality Geometry (Normals/Depth) and…