looks quite cool but how long would pixologic take to adopt their navigation to this - the usual three years? and... looking forward to wacom shipping this with a touch-enabled marking menu then. :)
I am pretty sure normalmapping is supported by Crystalspace, and the model they show in the video has it enabled. Hmm and when do you need c++ when using Celstart?
enable antialiasing and padding/diffusion on your bakes - that will eliminate most of it. anything that remains is due to UVs not being straight or your textures being too small. baking at a higher resolution than you are working out can help, but you'll get the most benefit from arranging your UVs so that as many edges as…
Do you have the "Quick switch" options enabled ( General Options tab ) ? Then its supposed to switch automagically And what do you mean by "it seems messing with a lot of 3ds max files" ?
Select through is toggleable via ; key I think. Also works as a hot-key so you can hold it down and it'll enable, select stuff, then let go and it'll disable.
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
BREAK THROUGH EVERYONE!! BREAKTHROUGH!!!!!!! I was playing with the settings in the basic normal map options, and there's something called "switchRG" I clicked that and look at the difference!! Not switched RG SwitchRG enabled FUCK YEAH!
Just for the record, I meant the mobile Chrome browser. The desktop version works just fine. Mobile Chrome supports WebGL(enable in chrome://flags), but you can't click and drag to sculpt.
Are you sure that your model is being dynamically lit? You should use a skeletal mesh and then enable character light environment for it so you get nice ambient lighting on the model itself.
check out Change Handlers and Callbacks for maxscript enables you to drop the revert button and get realtime updates dont know if its worth it though since it ll introduce a lot of codework