Okay update time! I think I am getting close to being done. I am pretty happy with how the face is now. I have combined the main armor and musculature into one piece of geometry and deleted the hidden faces. I have redone the chest area to make it more like my reference pics of that style suit. I have cut the poly count…
Texture switching is not very kind to OpenGLES apparently. Legacy PC hardware (i.e. the P3/Voodoo3 combo) can handle it a lot better than the Pi. There's also the Linux/BSD variable driver suckage (and some mesa3d rasterizer players even), and there's also the >333fps desiring competitive player base to worry about. This…
Bull. This issue, at least the Mobile version has been present for at least 2 years, as that is how far back I went on drivers. I also tried a 335m and 540M. BOTH exhibited ths same issue. This is NOT GPU generation dependent. It is a driver issue. But if you read the first pages Nvidia response, they have no plans to do…
All the above comments are extremely valid, to add to the topic. - You really need to ditch your resume format, K.I.S.S applies greatly here since it's used for quick reference, right now it reads like an essay and it will definitely annoy employers looking for quick info like your schooling for example. - Your Personal…
Oh yeah forgot to put that in, my model has 616 polys. Processor is an Intel Core 2 Quad Q8200 @ 2.33 GHz 4 GB DDR2 Memory I have also been using the same UV-Unwrapping technique on my last model with 333 polygons and have not experienced any problems at all.
Stradigo: I used a CPL, i'm not exactly sure how linear polarizers work. gir: You can get a $10 CPL filter and hold it in front of a cheap camera, its not a major investment. You could also buy something like this:…
Hey Polycount! We're currently running the 2015 Valentines Day contest over on Sketchfab! 1st place receives $250 in cash towards a romantic weekend, along with 1-year of Sketchfab PRO. 2nd place receives 1 year of Sketchfab PRO 3rd place receives 6 months of Sketchfab PRO There are already some great entries but if you're…
+1 I would consider planing out what sort of texture size the end product will be baked to as there is a finite amount of detail that can shown on any one texture. I always work on the rule that the finest amount of detail you can bake is 1 polygon per pixel, so assuming that you are using a 2k texture, the most detail you…
Hey, I've finished a new character. I also have an indiegogo campaign up if anyone's interested: http://igg.me/at/Pseudoburger/x/3357696 [ame=" https://www.youtube.com/watch?v=rtorT2Mafs0"]Security Guard Turntable[/ame]