The leather straps in your reference has much more squared off edges, (90 degrees give or take) and smooth surface. Yours is kind of mushy, and one layer of leather just gets smushed into the next. It looks like you went into adding detail before defining the basic shape. I'm still pretty new to Z-brush myself, (so take…
For someone who is not that experienced in character sculpting you are doing pretty good Here are areas that I think you should revisit : - neck : her neck is on a weak side , especially in side view -> some volume and correct plane changes can fix that - shoulder : kind of missing individual planes that make whole thing -…
what reference are you using? what kind of rock are you trying to make? i think your previous attempt was more successful. you just need to keep working at it. first step! sketch the lines. get reference, see how rocks are formed, find your shapes. this is where your texture currently sits. i don't think the lines and…
I would say focus on balancing small/mid/big shapes. Right now it feels like mostly a lot of Mid sized shapes defining the silhouette. Look at reference for industrial stuff and notice how a lot of thin (and various sized) wires populate these types of things. I like the armadillo-esque plating on the back especially…
rad dude!! you have some REALLY nice small details- Something to think about is that most everything has 3 levels of detail: small, medium and large. right now you have all small and large, but little in the way of medium. I know the space marine shoulder pad isn't the most complex, but they are pretty heavily defined by…
I wouldn't worry about moving forward with the rest of the design until you clean up a few details. Model - • More triangles! Smooth out some of the facets you don't plan on playing off of in the texture Get a smoother looking blade • Push the silhouette of the hilt. your forms are timid, Don't be afraid to take them too…
Hey! First of all, thanks for the mention. I am also doing similar "experiments" and "few-days games" though... I did not watch the whole video, but i skipped through it a few times, and I saw the part where you define which level to load. I think that could have been done better, by just using a name or string for the…
Pardon me Firecracker, but i'm going to be a dick and stick mine into this thread. Men and Women are different (as a generalization) -- this is more or less a fact. you can have masculine women or feminine men (I happen to be a feminine man) Masculine and Feminine qualities are valid TYPES. you can define that how ever you…
i enjoyed the movie, much better tha the matrix sequels. over all a decent film,, it could definately be considered pro terrorism, v was definately a terrorist. the thing that makes him feel like a good guy is that we consider his government to be bad enough that its ok to be a terrorist. also we feel sorry for his sad…
thanks guys! I'm having some trouble: I really don't know how much detail to put in here.. should i model all the straps or would that be overkill? and what about the breast armor? usually i let the diffuse define most of my work, but once i started doing it this way it was hard to decide: nah that strap is so small, i'll…