Start over! I mean...uhhhhhh great work :D seriously youve been yipping at me about that RGB selection sets for a while...you never mentioned you were doing it this way -_- If I could internet suplex you I would for not explaining that!! D:
Well, I gotta say, you're certainly cranking this out fast. Looks like you're making use of some cool nice sub-d techniques, it's nice to see people making the complex shapes as single sub-d meshes instead of just intersecting stuff.
hahahah ahhaha that's soo sad, poor pooch. So did the manager give you a gift card or something for ruining your dog. :D it's pretty funny. I hope the dog doesn't get depressed or you might have to take him to a pet therapist. :D
...finish typing the title :D Crazy Matt is about as exact as I was going to be...I did hear that they were spending 4 weeks on just the heads for the last of us. The quality suggests that, but 4 weeks is a long time on just a head, and the internet love to exaggerate the hell out of things :D
I've been looking into general colour schemes and patterns for the body and frill. I'd really like for it to have a bold poisonous vibe: http://www.polycount.com/forum/attachment.php?attachmentid=24378&stc=1&d=1418740061 http://www.polycount.com/forum/attachment.php?attachmentid=24379&stc=1&d=1418740061
Game Environment For our last project in Game Art I we were to make a Game Environment. For Inspiration I looked in my super beat up and bulky sketchbook from high school. It's based off this drawing of one of my old d&d characters, Hubertus, in his house (He's an Earth Genasi if you want to know / can tell). I then…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
My marble substance, rendered in Iray (tried MT but could not achieve anything cool as You guys above :/ ) This is a bit rough with pattern but have little time and really wanted to make it before next week of challenge so I can slowly build up my material (more from trying things and less from tutorials :D )…
Cheers guys :) Aye it is Climax, 2 probs that I can see for me getting the job is the lack of 2d work to show (I was only asked in for an interview at 11am Friday and to get there for 3:30pm- plus to be honest I have neglected my 2d concepting skills over the last couple of years :( The other is how quickly I can pick up…
MM: I don't think disconnecting inputs is the same as deleting history... you'd just lose the edits instead of "applying" them. It's possible that you might be able to delete the History on just the input Shape (rather than the Transform, which would imply the entire heirarchy), but I've never tried this and don't know if…