Thanks guys! Im really happy you like it :) Ill look into some breakdowns once I get back to the studio. If I remember correctly I think texture is just a highres grund texture with some mesh leaves that are place on The terrain using the same material mask:) We have a pretty cool dynamic vegetation system in Frostbite,…
If a company says its ok to do so, there should be no problem posting your work for an art test online (but not the test concept and specs they send ofc. Thats a big no if its a private test). Id be a bit peeved if i was a manager expecting a test returned and saw it on the internet first, but once submitted I doubt anyone…
Donate the spare parts to charity (poor people need computers too) or squirrel them away and build media servers/arcade cabinets, or whatever out of them. I don't trust e-waste recyclers, 9 times out of 10 they just ship it to a third world country and dump it in a pit. Or buy some power tools, anything will fit in an old…
I should have mentioned that this scene wasn't to showcase the sword itself but to recreate the original title screen in a more photorealistic context. the model is actually from another scene I did where I did want to showcase the details of the blade, hilt, crossguard, etc. I was going to save it for my next post once I…
maybe they were to afraid to touch the ancient GUI code to make big changes and instead made something new like the graphite toolbar with cool and fancy effects such as big rollover tooltips. At the moment I have a scene that I can only render once every session, as soon as I render a 2nd time I get a crash starting at the…
When it comes to lighting if you compare your histogram to your reference you will see that you have a lot more darks/contrast. Most likely due to the shaded empty forest space to the left. Once you fix your composition it's going to help you get the values closer. But also please note that the film shipped with higher…
The idle at the beginning feels very fluid, and then once he breaks out of the idle the animation overall feels more jerky both in terms of timing and motion/arcs. If you bring it all up to the same quality as the idle, it'll be good. If this is specifically targeting game animation he should return to idle at the end.…
So I tried importing my blades into the game and all seems well. I made a quick temporary particle which has vertices only at the hilt. Yet I still get this forced flame along the blade, which can clearly be seen on the Offhand weapon. The mainhand doesn't show this issue after I clicked "Additional Items" and picked it…