The biggest problem I see with this building right now is the stairs. The stairs are extremely high while extremely short. Most stairs are longer then higher. Right now if you were to walk up these you would have to jump up each step and balance on your toes for every step. A quick google of stairs will show that stairs…
I haven't tried that yet. The only problem (and its lame) is that I don't know how to install Maya. There is a step or two that is missing with the directions to install, and I'm not sure what to do for those steps. It's really noobish I know. I had a friend who is much more computer savvy than me, install it for me a…
The best pieces of advice I ever got were 1. in response to seeing 3 years of experience needed. Apply anyway. Its not your job to decide whether you're good enough or not. Every job I've gotten I've been woefully unqualified for. (if the 3 years experience rule is to be believed) 2. Apply every 3-6 months, BUT dont ever…
Don't be discouraged with lack of feedback. It's a common phenomenon around here. So much so that some people have made graphs about it. I do a lot of anime-influenced armor and right now the most I can tell you is that your forms are too rigid. They don't flow well together. It currently reads as just a bunch of random…
You might have placed your order already so apologies if I got in here a little late but I seriously advise checking out the new Bamboo. I've been using an Intuos3 A5 for a few years and it's been great, but I'm pretty sure I have never fully required those 2048 levels of pressure sensitivity. Size-wise, it's perfect for…
That sounds reasonable for lead and senior artist sometimes,entry level/regular role do not come close to that number. The average pay for a regular role as 3d/environment artist to be honest is around 45k not including indie. The viable methods of supporting one self and others as an artist is freelancing(Must have good…
Here is example of what I mean if you're curious; The one on the left is the one using traditional support loops (or broken cage previously) the right one is one cut and vert in the middle. That's something I always do, most of my models have that 'bevel' look to them, but after a while it starts getting boring, sometimes…
Teejay, i had the exact same problem at first. In my experience it really depends on the camera shot. If you have a full body shot of a walking character, then leaving the global move or master controller where it is and animating the position with the COG or root is a bit better (imo) since you don't have the sliding feet…
Actually kids have a really short shelf life to be adopted if they aren't, then they grow up bouncing around from foster home to foster home often being abused and struggling with issues no kid should ever have to deal with. Perhaps if some of these religious types stopped spouting off and took in some of these kids and…
you cant comment on the practicality of this gun and get shirty when he tells you to shut up. this place is for discussing art in an effort to improve our selfs. not a place to tell people off for modelling a gun before they know if its practical. you lot need to realise how much you taking out of this guy. comments like…