This is a "space" tugboat. We thought it made sense that these large ships that came down to the planet would need help docking just as a ship does in the ocean. I took the screen shot form the wrong side, so you can't see the name on the hull...go me. Here's a screen that's in the Art of EVOLVE book:
hmm... i think i'll stick to pc unless they come up with a clever way of not needing to constantly move the cursor around the screen. i always feel like that's never very successful on the console, ie: rts' and the like. and yeah, i know fps is basically a cursor moving all over the screen :P
Alright! updated the Lord Darius skin some, also sketched out two splash screens of Darius with the Lord skin and his original! Didn't really feel it with the bloodlust one even though it would have been fun! Tried to get his face more like Darius looks on the splash screens as well!
Hoodie is mostly done. The hood could use some touching up in places, but I'll come back to that. Onwards to the leather vest, then the hair planes before final touch-ups. Not sure why my screen snips come out so low resolution. I thought they were supposed to be the same resolution as the screen.
http://en.wikipedia.org/wiki/Posterization It's this Color Banding thing. Not quite sure why it would be happening but I have the same problem. Quick thing - Why do I has screen tear on Mozzila? The posterization/banding and screen tearing is noticeable on Mozzila all at once. Edit -Would be grateful for help on this.…
In Unreal I could get the screen space and add to the z position. The screen space position node in SForge doesn't have z. How can i make a shader that moves the verts exactly towards the camera. I've tried using the camera vector and tried to transform it, but maybe I'm doing it wrong. Anybody?
Well I figured out what the issue is. So in maya or max when you move the mouse up and down while rotating... it is like grabbing the screen and pulling it down. Kinda like the scrolling on an iphone. In zbrush when you rotate up and down... it rotates the screen in a circle....
I think this depends on your monitor's resolution, if you've got a 1080P screen (or 1920x1200 that should be pretty close) the result you see in the viewport should match up pretty well to the rendered image. If you're on a 1440P screen you may need to do some trial and error.
what about scratching that thing? is it possible? can it be fixed/avoided? I'm wondering, because my intuos after a year of intensive usage, look.. well, not so bad really, but this is also not my screen. I can imagine having that kind of damage on the screen won't be good.:poly141:
The second editor pic is pretty much like the particle editor in UDK. I say put the editor into it's own window with it's own GUI (though similar to the main editor program), that way users who have multiple screens can move it from one screen to another with ease.