Hey folks, entering this one. Current concept is a female "skyboarder." Battles to the death while dropping from the stratosphere! If the drop doesn't kill you, someone else will. ;) Currently have some concept art laid decided upon for the board and suit for our ride and rider: Will have some block outs on the character…
Update: Hey everyone, finishing up my last year of university so working on this in little spurts but will hit the ground running once summer officially starts. I'm trying to get a lot of the ground work of rocks, landscape material, and cliffs over with so I can sculpt the statues and more detailed props. I've been…
I recently played the demo, and i thought it was fun, but shallow. The FPS section was way too short to really get a feal for the game. I liked that you had to bring up your gun before shooting, and how he tells you how much ammo you have left verbaly. But running in circles around a 8 foot brick wall with a t-rex chasing…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
My problem with the rocks is that they look nothing like the natural rocks you see in Illinois. Illinois rocks tend to be yellowish and have horizontal banding and it is pretty consistent across northern Illinois from Lake Michigan to the Mississippi. As a person who lived in Illinois most of my life, it bothers me heavily…
For dielectrics you can also reference the Megascans pre-alpha textures that come with Toolbag 2. Basically, if you're putting a rock texture together (e.g.) put your rock texture together as usual, then check if the albedo map is sane by trying to match the histogram of your rock texture to the one in Toolbag 2. This…
hey guys, here is another rock. hopefully its looking better. rocks are harder than i thought. tris- thanks for the paintover, really helped! zombiewells- thanks for the rock sculpt, you know your stuff. :) so I'm not calling it done, just a wip so i can get some more feedback on what looks good and what sucks. now that i…
Jmt, Thank you for pointing that out that was a good catch! I believe i have fixed that issues along with some other texture stretching issues that i was having on some of my base rock mesh. So I fixed those and aloso tweaked the normal maps of 2 of the main rock formations with in the scene. Ounce i build my lighting ill…
So I have a freecom 160gig usb hardrive and the past few days has been acting up, eg opening folders extremely slowly locking up entire computer when certian video files are opened(avi) not normally any dvd files (vob). Today though as soon as I plug in the HD it causes a huge hangup on the pc, starts off with one thing…
The alien assassin made in 3D and hand painted by me. Painted in substance painter. My painting in general isn't the best by any means, especially on a program such as Substance Painter, so I feel this was good practice for this. model I'm trying to grow on SketchFab as a user so if you do like this model please give it a…