Progress on the high poly. Clothing's all sculpted. There will be two versions of the character. One with the complete outfit and one wearing only boxers. That's why he's wearing them over his pants right now. :wink: And here is the process up to the final version of the high poly (don't mind the first sculpt, we were…
haha thanks guys! @oobersli: dont worry, im not tracing the image. i have it open in a window beside which i'm working to use as reference, and will occasionally drag the source image below my progress to ensure that im not screwing up terribly [which happens occasionally when im drawing the features' outlines] but okay,…
I have been studying the style of Overwatch for a while now and have always wanted to break down the process and recreate it only in Substance Designer. I also set out to make a stone sculpting node to really get that hand-crafted feel that the textures in Overwatch have. More pictures of it here and a quick video of the…
BIG NEWS -- FREE HIGHER-QUALITY OGG TRACKS ARE ON THEIR WAY! Wordpress apparently now supports Ogg music files, so I'm in the process of replacing all my looping Mp3 tracks on my site with even higher-quality Ogg versions! Besides sounding more rich and full, the Ogg versions always loop seamlessly in game engines...(Mp3…
Hi guys. I'm in the process of sorting out my portfolio (again!!) so I can land that dream job. I've had a few ppl comment previously that I need to show some anatomy studies. I'm going to do both a male and female, and this is my progress so far. I've not really touched on the feet or hands yet mainly the torso and legs.…
Hi, Im new to polycount and I hear great things about the community here. I recently took an environment class from Clinton Crumpler to learn how to create environments in UE4 so I can become more familiarized with the process and better at the art. As you can see I still have a LONG ways to go. I will keep working on it…
Hey everyone! I want to really start documenting my process of learning ZBrush and highpoly workflow whilst I search for a full-time position. So it's time I booted up my own progress thread to share and perhaps get some feedback as I set out on my quest seeking ANCIENT and ARCANE knowledge from the masters who lurk in the…
Hey Guys, I was told that this is a great environment to get some feedback about your work. I'm currently in the process of finding a job in the games industry. My folio is far from perfect, in fact compared to some other stuff out there it's down right embarrassing, but it's a work in progress and it can't hurt to get…
So a little bit of a small update here. As a PostProcess, I think I'm fine with the dithering effect being powered by the average brightness of the scene, rather than a lighting dot product (which could return weird results on unlit materials)- it just makes more sense it would be based on the overall brightness of the…
I made it streaming on twitch (ethersculpting) sculpting on zbrush. https://youtu.be/oJycaHZZnA4?si=_VBsSH7Q7GT4DEFO I will continue refining the concept on twitch!