Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html
I have half a dozen or so half finished characters lying around on my harddrive, I picked out the ones I really want to make into nice portfolio pieces. First up is the space man, then self portrait, then plaguebearer then marine tapir. more of the spaceman soon!
I have my model subdivided as much as I can and the alpha still looks pixelated. Close up the resolution isn't high enough to capture the detail. Far away it looks good, not up close. Any way to fix this issue seeing as I'm at my max poly count in ZBrush?