SOPA and PIPA may be more or less dead, but there will always be more bills like them so long as the people that want these kinds of things passed hold any sort of power. Point being, if you are a rational human being that believes in Freedom of Speech, Thought, etc, (And live in the US) you owe it to yourself and others…
beaulamb1992: thanks! Jessica Dinh: oh wow.. thanks! checked your website, and ur work is really amazing! I used to stare at one of your tileable rock textures to catch something I could use on my textures :D AzzaMat: well, I splitted it up in to multiple planks because I think this way it's more interesting visually.. but…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
A few of all I made for this game :D @dustinbrown thanks! @reckzilla well, apply! :D @Bruneq @Brygelsmack CandyStripes05 @Bolovorix @James. @hawken @rollin thank you. @smessier Thanks a lot. I personally don't use Substance, yet, but totally want to learn it. :)
Now the website should appear in the signature... :) As i wrote, it's half full since i'm uptating it (i'm finishing another drawing even now :D ) but at least it's more recent than the Riot contest one (that i have to cancel to avoid confusion... :D ) Critics and comments are welcome!
shut it n00b! :D @Matt - Bushido 1 was pure awesomesauce. I loved the overhead 1-blow head strikes, haha! My brother hated that. :D @EricWK - yeah, I bought Tobal #1 JUST for the FFVII demo. But it turned out to be pretty damned great itself
You have to buy the subscription to find out how they did it. :D :D Seriously all it looks like there doing is taking a pre-built model and roughing it up using standard poly tools or you could using something like blastcode for maya that will fracture your meshes.
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
That had me in stitches. "The kids and I miss you" :D and the client on his scooter thing hah! Then when he freaks out at the work shown to him. The tear when he got the coffee. All so true :D Also he wins for the Faye statue.
I wasn't going to the extent of saying the character itself is Tom Hardy, but the face was based on him originally and kinda stopped going for his likeness in the end, but its good that it stills resembles him :D and yup clothing in zbrush. Thanks dude! Also cheers, Torch :D