[ QUOTE ] Until your diffuse maps show a good understanding of definition, detail. colour richness, the qualities of different materials etc etc, don't try and mask them with the extra "next-gen" stuff. Because, not only is it not going to work visually, you're also going to turn off a load of people at GDC that…
Actually the next Intel and AMD lines have been tested already, and intel is ahead considerably. The new chipset is due this fall if you can wait that long. AMD prices should plumet with the release. I'm a systems engineer if you have any specific questions. 800 bucks wont get you much i'm afraid. Not enough for a decent…
Hello Yozora, mobile phone games are part of the games industry. For someone trying to get a start in the industry I'd say keep your options open. If you can get a start in mobile games and the job is good/fun then take it, you can always change jobs later. Keep in mind that if your ultimate goal is to work on a AAA next…
Thats is actually a great question. the answer totally depends on your polygon budget. some things you could think about are the following. - take the cloth whrap on her arm, is it sticking out a lot? does it change the silhouette? personally I would not model it out at all, UNLESS you want a different shader for it. - the…
This would look pretty cool in a game like tf2. I'm assuming you're going for the tf2 look and not next gen? Is there a polycount limit? Some areas like the front grip thingy and the grooves in the magazine could really use some more geo. Arms look cool, but too much high frequency detail if you're going for a cartoony…
Does anyone have any more information on this, or is Painter a strictly PBR environment? I'd like to use painter to quickly layout some last gen models. I need a Diffuse (lighting baked in, not an albedo) a specular (Not quite the same as the specs used in s/g shaders) And on a final note s/g is no more last gen than m/r.…
Nice work nkoste..totally diggin the skin textures especially the head texture, the textures are very clean imho which works well for the style you've concluded...1 area tho' that does sort of scream at me tho' is the back area where the texture detail is quite vague, the poly count is astonishingly good for the result…
well as I said its been steadily rising but this seems to have been abit of a dump,its gone back down to about 7 vacancies a day. Id be guessing its the whole next gen thing coming into play and the impact might well be much more ovious in the UK than the US maybe. Also I guess the Big Coporate companies are having to look…
Thanks for all the comments and pointers maybe more people will share there thoughts about these two programs. I've been tempted to try Max for a while and I'm now more convinced that I should. Sure Maya is nice and I have lot still to learn (I know the basics or something around basics atleast) I have a non-ready…
Whatever you do, don't put characters on your portfolio if you are going for an environment artist position, and vice versa. From what I've heard, studios want to hire people that are confident in their abilities. People that won't get bored working on one subject matter. Try and figure out which path to choose. I'd advise…