hey guys I have done my assault rifle. Tell me how it is? Need Comments. I took this concept from Cghub. http://cghub.com/images/view/219834/ <a href="http://s1097.photobucket.com/user/ankit98104/media/04_zps1e506436.jpg.html" target="_blank"><img src="http://i1097.photobucket.com/albums/g343/ankit98104/04_zps1e506436.jpg"…
**current project, game models, status - fine tuning ** nice to have a place to put your random stuff ! was inspired by alt asa's concept art to do this first zsketch.. linky to thread http://www.polycount.com/forum/showthread.php?t=88775&page=2 its a bit too smooth, but it is just a sketch, it would probably try to make…
This is extremely engine specific and not really a general statement that you can make, I don't think. Its quite easy(engine wise) to pack 2 256x512s into the space of 1 512x512, its not like you're using 357x932 instead of a 512 or something weird like that. But again this is highly dependent on how your engine loads…
What program are you baking in? Does it allow limiting front and rear distance of the rays? If not you could be baking some distant part of the cord into the texture. Of course the effective texture resolution has to be sufficient too, and ideally the UV borders align with the pixel grid. A different approach would be to…
Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone! :) [IMG]http://www.polycount.com/forum/<a href="<a…
First 2 images have straight vertical line border to border in a organic environments which pretty much kill all believability and to make it worse on second image armored skirt coincide with that line I think you should as yourself better questions . Most pictures are made to tell a story so whats the story when you know…
Thanks for your feedback. So regarding the tatami i used a woven bamboo fabric for the "face" and a simple black fabric for the borders but now i changed the material of the borders to a black cotton material instead of a simple fabric, it's still a bit shiny but thats because it is directly hit by the light of the other…
Hey by the way! I am sure someone can help me with this one. I am using Vista at work and it turns out I need to have Aero enabled for some apps to run well. I need either the full, 3D desktop one or the simplier that looks similar but is slightly less advanced. If I use the XP style performance goes down. However the…
thanks for the help, bugo...but I just want 1 (shoulda mentioned) diagonal edge between two verts that are on border edges. I found the edge loop tool and it will be quite handy (already hot-keyed it). I've also downloaded and installed OMToolbox and it will connect internal verts to create an edge, but it won't work on…
Your lightmap UVs have too many splits in them which reduces the amount of space that's useful for texels because you have so much padding. You'd probably get a better result by letting UE4 autogenerate the lightmap UVs from the first UV set so that there's only one seam along the side of the vase. Probably the ideal…