Thanks for the kind words and feedback everyone, we really appreciate it! I have to admit it's so much fun and refreshing to work in an art style like this after 8 years of mostly doing high-end, AAA quality assets.
Yea i know, sacrificing sleep, will be bad for me or anyone else. It was in desperate way. I have no idea how to manage time. And, i would like to work in AAA studio. And i know i need to specialize. And that is the problem.
If you receive the error message "sorry, cant`t find plugin.. " when trying to bake with Xnormals, in my case was because the texture name had an underscore then a number. I put my texture name"aaa" and it worked afterwards.
Defiant Studios in New York City is hiring! We are developing for AAA console/PC and VR/AR. Visit us at http://www.defiant.nyc/ Character Artist Senior Artist Environment Artist VFX Artist Lighting Artist Technical Artist
Hey! Thanks for the reply! :) I would normally go for the bigger chunks indeed, but with this i'm trying to approach it the way an AAA environment artist would. From the research I've done they go for smaller chunks and hide the seams with pillars and columns.
In the past 5 years I can count on one hand the number of people who have graduated from my school and went on to AAA studios. A few have done freelance and smaller projects, but that's still not a very high percentage.
I'm curious what type of studios often give the "no-response" treatment. If it's a huge, very well known, AAA studio, then I could understand. However, do smaller studio located in the middle of nowhere give no response or contact information?
thanks ZackF Yea, most likly, i will use normal maps for bits here and there i think. Do u think its better to bake the whole car? Would anyone know what is done on AAA title games?
Hello, Looking for a compelling team and project to become part of. I have several years of industry experience (some AAA). Props and environment art is my specialization but I'd like to branch out to characters/generalist work. Message me if you're interested. Thanks, GG
Does the 3D game art that is done for a 3D AAA game or any 3D game in general, differs from the art made for a VR project, in terms of the art style, the techniques, the presentation of the asset in the game engine (shaders for instance )....etc???