Simple problem Trying to learn UDK. So im trying to build this worldmap with a heightmap.. map topo might be familiar to those who played FFI ;) It imports fine i get this... ok good.. So i hit the thessellate button because i want to smooth out the world mesh and i get this... Whts going on ? can i fix it? the "noise" bar…
My example is more a final mesh form, but you could go in and remove more polygons and make it a bit nicer I think... Blocking out would be like drawing each obvious shape as a simple Max primitive. In the attached image I've just drawn in the cylinders for all the main parts. The top is just an appropriately sized…
Rwolf beat me to most of them Displace? like adding a greyscale displacement map. If so yes and you can paint them in real time straight onto a mesh in the viewport i think. FFD - yes its called deform by lattice and the lattice is not tied to the mesh or operator so you can deform multiple meshes with the same lattice if…
I would suggest starting with modeling a face in your favourite 3d modeling software (3ds max, maya, etc.) I think it will make you understand more about the shapes. Just follow a basic tutorial to start with. And maybe use it as a base for more details in zBrush. I know this tutorial has been useful for me in the past.…