I think this is a good start. The colours your picking seem fine to me. When your painting in 3D coat it might be easier to paint with a pale blue gradient to help you see details in your hand painting, those environments are good for more realistic materials/rendering but I find it more helpful to see my work against a…
Custom areas that work as macros/shortcuts Something like Neox said, the possibility to define the monitor mapping areas, like it is right now, AND define other non overlapped areas to associate macros/shortcuts to, on mouse click like current button mapping for stylus and mouse. The software should also provide the…
Ah - something else I wanted to toss out there looking at this again. You might want to try and define a little bit more how his "mask" thing connects to his helmet, if it is in fact connected. Kekai Kotaki (I assume he's the artist for that concept) has a tendency to suggest things rather than outright define them in his…
Normalizing a normal map doesn't change it's tangents. You can use handplane and generate a normal map for each target engine, these videos should help http://www.youtube.com/user/handplane3d/videos For specular Gloss controls how big or how small and tight the highlights are, a chrome ball would have a small tight…
Marcus, that sculpt is looking pretty strong. Your low poly tho is definitely not very optimized. I did a quick paint over, certainly hope you don't mind but I thought it might help to illustrate my points. There are areas of high dense geometry where it really isn't needed as well as not enough geo in other areas. The…
You don't NEED cubemaps or reflections to define metals. They certainly do define metals, but you can fake shiny metal with the basics. I made this image for you....it's HUGE You can see that I use a dark diffuse. From left to right I try various settings to make metal based on your values in your spec/gloss map. If you…
Im itching to go all out and list a huge list of horrors that I have been subjected to in terms of suffering at the hands of idiots over the past 3 years, however I wont. If anything it gives you alot of life lessons ie, ive learned never to rely on ANYONE other than yourself. OH also, When someone says "its getting there"…
First thing that comes to mind is that you have way too many loops in one direction and too few in other. Most obvious example is the horns. Yes, they are very rounded, but that doesn't show in the silhouette, and what does show is that they are very angular as they bend. Try to use your edges wisely, and only use a bit…
hey all! thanks for the crits and all, i didnt expect to get as many as i did =) definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite as for the lighting, thats' probably one of my weakest points, anyone care to do a…
Gears of War: A guy is fighting to save his homeworld from the Locust Horde after losing his family during emergence day. He wears big bulky armor, and carries big bulky guns to get his job done, and his compatriots are either "Yes sir" meatheads, gung-ho troopers, or nerdy army men. Robert Heinlein's "Starship Troopers" A…