y u do dis? :( I agree that WoX was awesome, but if you play it again you will notice that it has a large number of gameplay related issues. Imho 6 dealt with them rather well and I consider it to be the highest point in the series. Although it does have much more different atmosphere and graphics are uglier. MM3-5 still…
Connect tool, you mean append polygon? I've been told by max users the bevel is about the same in both packages now. There is a chamfer vertex but I can't figure out what you would actually use it for? Not sure what coordinate systems you are referring to? We work in x,y,z with centemetres, this is relative to the game…
Hi! Did you triangulate the mesh on export? That would be a way to make sure its shading is consistent between applications. Also ensure the Normalmap handedness (y/green-channel direction) is consistent between baking and texturing project. Happy to take a look if you share files (zip + attach).
there are two things getting mixed up. 'spline modeling', and general curves. spline modeling and to a lesser extent nurbs are less flexible then subdivison schemes which is why subdivision has replaces them in most areas. the fact that they use first degree lines with arbitrary topology (polygons) as input makes them even…
Some tutorials say when exporting as a displacement map, you have to paint only in the Y direction, I didn't do this when editing my terrain from World Mac. I wanted to add some caves and stuff too. The reason for this is for quality in your actual sculpt, the displacement map is extracted via height so it's logical to…
Hello my names charles I've decided to write this on a forum because this problem that I have I've never encountered before since making normal maps and rendering them in 3ds max for 4 years lol. Headsup : I normally create my normal maps in zbrush and export it correctly for 3ds max which is to flip G in the normal…
Hey Alexandr. I am trying to recreate your workflow in blender because I do prefer baking my lightmaps manually and I am used with blender. May I ask you how do you bake your basis and how do you combine them in the dot product (I guess this is the node that needs to be used at the end of the chain?) I tried to add the…
Hi everyone, I hope you are doing good! I'm currently working on my portfolio in order to start applying for work in the industry, and I've decided to give myself a deadline for when I'm going to start sending out applications. But something that I've been thinking about recently is, when or how do you know that you are…
No, I understood. I was commenting on your overall argument; that is, the one you've been making over and over again throughout this thread, that we should be listening to the alleged 450,000 pissy Gamer manbabies and their "criticism". Also.....You do realise "polarising the audience" is not some logical outcome of doing…