Welcome to our Project: Star Bounty Please feel free to post critique, advice, links as we would love to hear what you have to say. Team Members who are: PM me if you would like to help Environment Artist: Clarence Munji Effects Artist: Kidman Lee Character Artist: Manouk Manoukian Generalist Artist: Nabin Phauja Creature…
Hey guys! :) Here's a little trick how to boolean chamfers in 3ds Max It's aimed for Proboolean + Dynamesh Workflow And totally not suited for Sub-D modeling Let's take a simple geometry formed by a sphere and cylinder and make a chamfer at their intersection: 1 Select edges To form a chamfer you need to create a spline as…
When it comes to "next-gen" uv methods - should we strive to try to have square uv islands by any means necessary? After looking at "Giant Marksman" by Occultart and Bona (https://www.artstation.com/artwork/xzGvV1) I couldn't help but notice the attention to optimization in UVs. Below (work by OccultArt and Bona) Does it…
so, ive baked this model before, and i had it working fine, but now when ive gone back to re bake it to update the normal map, everytime now matter what cage or no cage huge push little push i always get these white edges. They arent ray misses because i put the ray miss on red. heres a picture to better illustrate. ive…
Hi everyone ! It's been a long time since my last alleyway on udk3, so I have decided to retake the entire alleyway on UE4. This project is still a wip. I will update this thread as often as I can to show you the progress. As you will mention on the pictures, I've a seams problem. I pushed the light map resolution to 64.…
I really want to apply a style to this concept, as I feel it's practically devoid of a theme - which is a great opportunity. At the moment, I'm thinking of a sci-fi-esque block colour style, with the foliage providing some really nice contrast. Using mainly whites/greys, some oranges/blues and the lush greens should make…
First off, thanks for all the feedback guys! leleuxart - Thanks for the crit I really do need to go back into it all and dirty everything up!, however I'm just focusing on getting the main elements done, I got a bit burned out today so focused on other crits for now :) thanks for input. OnionCake - I've pushed it more to…
Again, couldn't agree more with Hazardous. For every moment of great growth I've had as a student, I had to detatch myself from outside influences for weeks or months at a time to ride the excitement I'd built for the project at hand. It wasn't a sacrifice, it was incredible. Projects don't come along every day that grip…
Here's a tip to using tablets in general. In the Wacom settings you have a button labled Customize under the Tip Feel section. It's going to give you a curve editor to adjust the pressure sensitivity. If you grab the top arrow for Max Pressure and pull it back you are going to decrease the amount you have to push the pen…
I can't unsee nose. I think compared to the concept, your head is way longer. Pushing the snout in to make it more tear drop shaped instead of nose will help it alot. I think the eyes should probably be a bit lower too? They seem correct for a natural/anatomical perspective, but in the concept they are way lower, like…