Yeah I'm basically just going to recap what everyone else is saying but whatever. I wouldn't fall into the trap of spending so much time on your models just to rush through the texture part. It really is at least 50% of the process if not more, and can make or break your models. That said, there are some solutions…
The goal of this piece was to get a better understanding of stylized male head anatomy and to get a better comprehension of darker skin colour and what tones to use. It was inspired by a few images I found on Pinterest - I combined the looks and aesthetics and it resulted in this idea of a character that collects souls.…
Nvidia users using HDMI output: You're most likely not getting accurate color and black levels without this patch. Taken from here: http://www.reddit.com/r/pcgaming/comments/2p3xs7/nvidia_users_using_hdmi_output_youre_most_likely/ It's a one-click patch to turn on Full RGB for your gpu. Maybe it'll be helpful for somebody…
So I recently signed up for GameTextures. It advertises UE4 support, which means (as far as I'm aware) that it supports the metalness workflow. I'm not using UE4, but I AM using the metalness workflow so I figure it must be possible to beat the maps they give into submission for my purposes. I download a few textures and…
Near the end of this video I do some slow panning around some trees to get a better sense of whats going on: i think the main thing is that there just isn't any hard lighting at all which gives away the cards. Very soft lighting, whichever cards are facing you always seem to be a little bright sort of? The billboards are…
ive already established that i just glance through the forums and it is a bunch of talented artists in the industry... I just hope my work gets up to par soon, seeing some peoples portfolio sites blow me away... ive got alot of work to do to catch up
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…