I originally learned how to code using Flash (but I was working in web dev, not game dev). Actionscript isn't too bad a language to learn from. It's like a clean Javascript (well Actionscript 3 at least). I always liked Flash since it was cross-platform/browser compatible.
If I were in that position, I would probably finish out the contract at Sony and plan on trying to move back to Sweden after it's done. At that point, working for the small dev would get you where you want to be location-wise, and make it easier to move into one of the larger devs in the area.
Michael: Thanks! Yepp, I was planning on keeping a devlog going. Gonna try to at least get weekly updates up, I'm a solo dev with wife and two kids as well as just having moved into a new house so dev time is fairly limited atm.
ooohh cylindrical :) If you build your mesh ready for sub-D in maya then it will retain shape after smoothing in Zbrush Dex, and give you extra geo on the edges where it looks like you are doing the majority of the detailing lols.........Dex said benny :D
Added 2 old and 1 new topic. #9 Deus Ex 3 - Folds #10 Deus Ex - Scan Lines #11 World of Warcraft - Balloon The last one is brand new and maybe you can help to find the solution. Here is a hint picture:
* How to install Quixel SUITE * Troubleshooting FAQ (Please read this before posting support threads) * Quixel Wiki (NDO, DDO & 3DO) DDO & 3DO Workflow Primer (Quick Basics) [ame=" "]DDO & 3DO Workflow Primer - YouTube[/ame] DDO Basics with Leslie van den Broeck [ame=""]DDO Basics with Leslie van den Broeck - YouTube[/ame]
Your portfolio isn't "really that bad". But the standard to get hired isn't "not bad". It's "really, really good". And I know that's rough. I was there too not that many years ago. But the simple fact is that there are dozens of aspiring professional 3D artists for every entry level job out there. And that's not due to…
Wow... these are simply awesome. Def crushed that internship and sounds like you learned a lot. Def valuable for any artists and the studio that snatches you up (if you already aren't) Great work again. Really love the little guys and the variants... Would be some cute little vinyl toys for sure :)
IMHO CryEngine was to complicated for most indie games. I heard something about the engine devs working at cloud imperium now after the crytek crisis when they apparently couldnt even pay most of their staff anymore. Didnt amazon buy the whole thing in the end? But it wont be the same without the devs.
MS gets their Minecraft money, Mojang guys including Notch get shedloads of Money. Even if they split up they could set up several independent dev studios, publishers and strengthen up European game dev scene. All in all pretty much everyone wins.