Hey, has anyone noticed that in dual wielding (even with the dual flurry perk) that swinging only one hand is just as fast as swinging both weapons if they are identical? What's the point of swinging the off-hand at all if there isn't any advantage to doing so? You could just have two weapons equipped and spam the right…
edit:... OK I reread again and what I am taking from Valve's comments now is that: They animate their courier on the forward movement distance (so the feet aren't skating). Then they 'motion extract' (ie: delete) the forward movement of the root bone. So the forward movement is all code, just animated for better looking…
Not yet? how about now: 01: I'd like you to chop this tree down, in a single swing. 02: That tree? It's got to be more than a foot across. That's impossible. 01: But it isn't a tree. It's what you hate most in the world. So tell me, Mr. Lincoln: what do you hate? 02: I hate Jack Barts. 01: [motions to the tree] Then strike…
-Holy shit K'VIN that looks so good! my only note is that when he swings her wing back it looks like a pop but the rest is so good! -That damaged walk looks awesome Blond! I can totally see that he is hurt. There is a strange movement in the back left leg, his knee goes up and down very fast. It does this in the entire…
Oooh yeah ! So solid, and so fitting :) Regarding the bird animations : while there is no way to add extra bones for such needs, there *might* be some clever tricks you can use in order to add at least some hint of secondary motion. To do so you could try to weight the vertices of elements like the beak and wings very…
Cool. The first thought that immediately came to my head is what if the ball comes swinging in from the right side and then as it swings to the left side, it goes slightly out of view, the cam shakes and as the ball comes to a rest, the cam trucks over and we see the character completely flat against the wall, smushed and…
It looks really good! I wouldn't use sharpen to that extend. Compared to the reference you showed I think the main difference (which also makes your drone pop a bit less) is seperation, especially on the wings. The material you're using on the wings is hard to distinguish from the rest of the body. Making them brighter and…
"I guess i don't understand the basic concept..." That makes two of us. I was doing 3 things at once yesterday and didn't understand what you where trying to show me, sorry about that. For some reason I didn't get the whole sword/wing thing. That does make it trickier, but not impossible. While the concept is pretty kick…
I like the new horse walk. I didn't want to say much about the swing just yet until I saw more of the motion after the pump, ending where it does it makes it hard to judge the effectiveness of the pump. But I think I see something with the swing that bugs me now. When he does the knee pump he stops a little short, it seems…
The wings in the back are looking good. Based on the concept art you have posted the wings that are supposed to wrap around his neck are not true to the concept art. The wings near his neck should be wrapped around his neck and then what looks like it flares out in front of him and towards the viewer. His right side wing…