This is just supposed to be a nice render of an Exterior of the House, with hopefully details and the background like trees, fencing, maybe chairs. I only have a couple reference images for details, not the basic shapes of the house, some details and structure come from my building styles when I play games like Ark…
Greetings Fellow Creative Souls, "STRATOSPHERE" (Looping) is this week's new release in higher-quality Ogg format. I originally created this track for people who make drone videos, but realized that it might sound really nice in open-world games, too. You can listen to it here:…
#wipwednesday project Bozhentsi #environment I worked with some props using made with #maya #3dsmax and #substancepainter using trim sheets, and implementing on #unrealengine5
>So if you have any brutal critiques of my work then I'll take on the challenge. No brutal critique, just critique here. The composition of the scene is alright, but the image feels flat. I would change contrast settings, change framing of the scene, add vignette. Highlight your main subjects with light in a more…
🎨 Introducing 44 Leather Detail Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Leathers to life with realistic hand-painted brushes including Base Texture (tileable), Damage, and Wrinkle effects, all in one powerful pack! 🔶This kit were built based on references of real surfaces and gives you total control…
Hey guys, I’ve been working a bit more on my vintage hand drill, and my plan has changed. I was not very happy with the quality I got in 3ds Max, and I felt like I reached my limits there. Because of this, I decided it would be much more efficient to do this project in Plasticity. I spent some time learning the software…
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…