Hey, is there any way to recenter the camera position once you dragged and roated around your model? I need this to have a centered model in the render video. Thanks!
A light vector is calculated by subtracting the object's position from the light's position. In order for the vector to be correct, both the light position value and the object position value must be in the same space (object space, world space, camera space etc.) So you'll probably need to transform one of the vectors…
Dude your portfolio is totally sick-house. I would say you're looking for an art position, not an internship or entry-level position. If you're new to the industry any position is entry level, but when you say you're specifically looking for an entry-level position or an internship you're looking desperate, which you…
Not sure, but I think effects based on position in Painter expect monochrome positions and probably only read the first channel (R) when you give them a color (all axis) position map. Until we provide a setting in Painter to be able to specify whether the input is color or grayscale, you'll probably have to rebake your…
@OrganizedChaos: I see :( I guess 95%+ positive rating is really hard to achieve now :( It's a bit of a shock to see more than 95% positive rating one day and see less than 80% positive rating the next day
Hey I was wondering if anybody can help I am trying to find a way to compare the position of 2 rigidbodys and when one object is directly above the other destroy the one underneath. I could use hitboxes but with having multiple instantiated objects I think comparing the positions may be the better way to go.