Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
Hey all, Ive started to look into facial rigging for games, and Im using a PDF by Jeremy Ernst, about his presentation at GDC. Its called "Fast and Efficient Facial Rigging in Gears of War 3". Absolutely amazing setup he used, but Im having issues duplicating it. Not surprising seeing as he works at epic and I'm just…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
It looks like you are trying to save the temp.mb to a location that doesn't exist. I'm thinking Maya doesn't know where /AppData/Local/Temp/ is. If you change the save location to include a drive directory, the save will create the file and be able to be overwritten (something like…
Yeah I know how you feel. Working at the Item level and animating things in Modo always makes me feel like I'm trying to draw with my feet. Anyway here's a breakdown of the steps for the parenting mirror: 0. Make sure you are in Item Mode and not any of the other component modes like Vertices, Edges, etc... 1. Right click…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
i dont use cryengine but i guess you can just point it to the local directories where the rest of the tools are held. the \\fs1\ thing is a network location. Most tech artists in studios setup all there tools on a network location and have maya search there for its scripts that way they can update the scripts with out…
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Animator for a new original Action Adventure franchise for the next generation consoles. This group already employs a solid Animator staff, but they are looking for a few more additions to ensure…
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Animator for a new original Action Adventure franchise for the next generation consoles. This group already employs a solid Animator staff, but they are looking for a few more additions to ensure…
Digital Artist Management is currently assisting a high profile Orange County game development studio in their search for a solid Maya Environment Artist for a new original First Person Shooter franchise for the next generation consoles. This group already employs a solid artist staff, but they are looking for a few more…