I believe the physics asset system applies only to ragdolling characters. There should be a separate CylinderComponent (it's in the base Pawn class I believe) which is used for collision with the game world.
Heard this on the radio this morning: Two Guys on Your Head: Praise People who believe in talent hit a ceiling and give up, people who believe in skill keep on truckin!
Ninja, you don't believe in God but you think that God actually had a coversation with the Devil? Take it or leave it. If you are athiest then you don't believe in God, end of story.
Hi! I believe both Unity and Unreal have a max texture size setting to do that. So I wouldn't, unless they're in a different artstyle or something like that.