You're welcome. :) I find that Maya's UV tools are robust enough that I no longer need to rely on plugins like Roadkill or applications like Headus and Unfold3D. I do use 3DCoat's UV tools occasionally though, especially when I retopo as the tools are wonderfully integrated into the retopology process.
I use 2012 at work and at home, and frankly I can feel your pain. I don't have a specific workaround for your issue, as I don't manually weld verts much at all, but I can sympathize with how unfinished or non-functional many of the most useful features we have come to know and love. I know with Unfold Mapping (broken) you…
QFA, u can have a look at the modo too, maybe EQ will like you.. :p each software like maya, max, modo has basic unwrapping method. If you really want to get the job done easier, try uvlayout or unfold3d. Those software has dedication in uv-ing.
Pinning UV's doesn't make your unwraps better, it simply makes unwrapping faster. Quality comes mostly from experience. Use a tool for long enough and quality and speed start blending together. Pinning doesn't have to occur at a border edge, but if you have squared off a UV shell and want it to remain squared, then you…
I long for the day when Ptex will become the new standard for everything (and for Zbrush to support Ptex), and we can just confine UVing the the pages of history. Though from what i've seen, the new unfold3d algorithm Maya 2015 is using looks pretty smooth. I've always hated Max's modifier stack based workflow.
I'm proud to present you The Worm. Long time ago I was working on highpoly of this guy for cinematic and now decided to finish it as a realtime model. Higpoly done in Zbrush, Topogun for retopology, Unfold3D for UVs, textured entirely in Substance Painter, presentation in Marmoset 3 (Special thanks for this amazing…
What's the most popular UV layout plugin or standalone that Max users use? Roadkill? Do folks consider UVLayout and Unfold3D to be worth the $$$? Any opinions on these external tools for Max? Also, on a similar subject, is there any need for Topogun, etc., with the new Freeform tools in Max 2010? Does Topogun do anything…
The raylight stuff is just LCSM and some packing isn't it? What Max has is basically the same as Roadkill's LCSM. Although it's much easier to use, as it handles pinning a thousand times better. The only thing it's missing is being able to paint a density map. I forget which unwrapping package had those, but I saw a video…
Hey guys, back with another question. Sometimes when i'm uv mapping, when I unfold a shell the UV splits up into parts and going back to the object there are several vertices where there was only one before. Second image is after unfolding. I've tried the following: Deleting history and freezing transformations before…
Packing algo are strangely pretty poor actually, but, with a way to tag clusters to sort everything the way you'd want to, i'm pretty sure an automatic packing could make "good enough" result. Also, i couldn't/wouldn't pack manually uv's for lightmaps on a whole scene. I'm using max. I think unfold3d pack is great too.…