@Hyp3rCub3 Remove the line that starts with "var h", and also the 4 lines directly below it (the 4th line is one character long, it's just "}" ). Those lines are responsible for resizing the canvas and moving the images to occupy the empty spaces.
I think the logical assumption from the very beginning was that you were referring to a 2k and 4k texture each occupying an equal amount of fully visible screen space. Some people are just going nuts about semantics for no good reason.
I found a solution to the duplicate issue, sort of. If i need to re-import the mesh into maya, I just merge the verts. Since they are RIGHT on top of each other, like occupying the same space, all three versions merge together.
Oh, hella yes! I'm really liking how her face is shaping up. Great work, keep it up! ;) I wish I could focus on my version of Max, but I'm too occupied with my bigger project, but soon!!
Head and tail are likely mirrored as well, so the point is moot. Like Reza said, the wings occupy much more screen space than the head/tail and therefore would benefit most from a higher resolution.
I've been looking for another decent skating game, The last one I played was Tony Hawk's 3 on PS1. I'll be downloading this one this weekend if BioShock doesn't occupy too much of my time. -caseyjones
Don't worry about matching UVs - the sculpt won't even need them. As long as the models occupy the same space, then most bakers will be able to take the information from the sculpt and project it to the Uv'd lowpoly (just do your bakes outside of zbrush).
There's still time to make changes. I suspect the reason for not showing the Ps4 box was a sudden change in specs. 8GB of GDDR5 means a huge amount of physical space occupied on the PCB - and everything prior to the presentation indicated less. I suspect this was a recent change.
THe Zygomatic bone and maxilla forms look like they are occupying the same plane..or very close to it..and it give offf a very flat look..I would take a step back and really define your planes..and then build up the shape of the face around them.
Exploring plant life for my personal project: Ecor-117. I wanted these plants to serve a purpose other than to just occupy the land. They're vital to sustaining a healthy society not just to the indigenous population but animals as well.