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true but its better to use FG if you want a super smooth render. then put a low distance ao map over the top. like mark said though the most recent versions of max have broken fg baking
I haven't tested it, but I remember reading that mixing IBL with FG will cause issues, where the FG rays don't work properly :( I also tried putting an HDR image in the haze channel of the sky shader but no real luck...
probably a final gather issue. bake your FG cache on one machine, save it to a network share and freeze the FG cache so all your slaves read from it rather than working it out for themselves.