Thanks for the input guys, I have tried quite a few different settings and what not , but the problem is whenever it renders it switches the render settings to .iff format. I can see it switch to .iff in maya render output as well. :S. The way I fixed it is by using 3ds Max and Swift 3d instead.. lol
[ QUOTE ] The medium will come of age, he said, "when somebody confesses that they cried at Level 17." [/ QUOTE ] I know a few people who admit to crying when Aerith died in FF7. Really Steven you need to play more games than just the latest version of the sports franchise. FF7 was almost 10 years ago...
Call me old fashioned but I like authenticity despite what the OP had thought was implied, oh well It can be tiresome discussing ones point of view too clearly an advocate for ai generated slop so I'll be off now to create human generated content albeit enough time has already been wasted.
You should donate to the EFF as they've been fighting crap like this for years and although it's not likely this particular bill will pass, it's just one in a number that are currently pending and undoubtedly just one in a long line of bills to come. Worth noting also that the EFF is one of the charities in the Humble…
Hello everyone. I've lately started learning Blender as I wanted to make a personal mod for Skyrim. The idea is ot add some ariship to the game and so I tought of starting with one of my favorite: the Hilda Garde I from FF9. I've used these as ref: Based on these references, I started modelling the ship piece by piece. To…
FFD: unselected control points = gizmo unselected cage = gizmo selected control points = selected gizmo MESHSMOOTH: unselected vertex ticks = vertex ticks unselected cage = gizmo selected vertex ticks= subselection Not for the control points I was trying to have one colour for the vertex/control point and one for the cage,…
that's one of the magus sisters if i recall right. it's a trio of nasty "women". what i found odd in the ffx artwork was how "crappy" jekkt (jecht) was done. he is on screen so often yet looks so lorez in comparison to all the other main cast that it just doesn't fit. for those that didn't play ffx - jecht is some long…
BFF is an older exporter, it was made for converting Max5 files into previous versions. But it's made using Maxscript, which hasn't changed much, so it might still be the best supporter of Max entities. http://www.scriptspot.com/bobo/darkmoon/bff/ FBX is another possibility, supports a lot of entity types. Make sure to get…
Well theirs also model viewers for FFX, FFX-2, FFXII, Kingdom Hearts 1 and 2 on the net made by someone who went by the nick 'yaz0r' (who actually posted here a few times), though his homepage no longer exists. edit, actually their have been some topics about them in the past:…
@Brian "Panda" Choi The cinematic camera in GOW during combat played a huge role in the immersion and made every hit and move feel effective. I remembered an animator mentioned one of the things underestimated in animations is the camera. How it can be used to hide and compliment, emphasize and exaggerate moves and skills.…