Hey chilemang! You still seem to have that flashing geometry in the first scene's wireframe... The house's lighting is looking way better! Don't kill me but, now when you end the house's last shot we are pulled away enough to really bring focus to the ground texture and it's pretty crappy in comparison to the beautiful…
hello again, time for one of my rare updates on this. well with little under a month left for this and everything else uni related, i've had to drop any and all armour or accessories. however, i am in the process now of finnishing up various maps and making it look presentable in UDK.after which will come rigging with a…
not bad, i like the head design. however, what are the horns on the shoulders for? they can't be for sparring with other creatures because the neck is too long for them to be used, even if it was bending over as far as possible. there's a weird mix of styles going on - the head looks like it belongs on a sea creature,…
haha wooooo and check out that tongue made of jelly absolutely agree with you -- it really should be a subtle affair with skin. I'm interested in a wide application of such a technique - yes the ears should not be bioluminescant like a jellyfish, but at the same time it's quite obvious when there's no thin penetration at…
The pole idea is possible... Alot of the trick of this shader depends on the actual model you apply it to. For instance, like i said in the demonstration, the planet in the material view has vertex paint to blend between the base color and vegetation color. I think it would be pretty easy to apply a second Top down UV set…
Progress update- A better version of the arch mesh (although it still needs a little more detail, maybe another metal fringe running through it), a first pass on the headdress, and just a little post process tinkering to start getting the thumbnail to look right. I'm excited to begin next week by bringing in vegetation…
hey mate, this is looking pretty cool. but i would really recommend the addition of the bubble around the house, the blue inside it contrasts the rest of the scene and is visualy pleasing. the trees look a bit too dense with leaves, you need some negative space in there where you can see through the foliage. the rocks are…
I dont know how easy game engines are to use for someone who hasnt started off using 3D applications for animation first. In any case the downside is that game engines require an extra step. The upside is that there are tools which make modelling, texturing and animation in a 3d package unnecessary. Things like terrain,…
Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
Not bad for 9 months! http://brettmarshalltucker.com/scenes-and-models <- this needs to be the homepage. That page also doesn't have a great layout. Generally every thumbnail is dedicated to a separate project and if I click on it I expect to see 2-10 screenshots in a column showing the main scene, assets, wireframes,…