I'm not sure if you are already, but you should consider advertising this on indie game engine forums. That is probably your easiest audience for this type of model, since most of those people are programmers and can't really make their own art. Plus a low polygon model such as this would make sense for a use in a indie…
That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
Things are generally pretty loose around here, but also it's not just post whatever nonsense you want, we do have some rules, and all of them exist for good reasons. If you have some really good output from an AI tool, I'd love to see it. Most of what I've seen is not great. It seems to me when people seek info in an area…
It was a mini tutorial on using splines or somethhing to make alpha plane hair by baking the splines onto the planes.. Can't find it with the search tool... :/
Hey all, There has been a discussion recently online about demo reels in a portfolio, their worth, and the weight they carry in a student's education. While a bit of a rant, I listed out the reasons against a demo reel from my own perspective as a Lead/Hiring Manager/Portfolio Reviewer.…
Created materials in substance designer, thanks XYZ School team Asset created Using free asset KiteDemo, InfinityBladeGrassLands, Environment_Set part -I timelaps in ue4 https://youtu.be/2iOG66CDSVA
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…