Movement is very jerky(not because it's slow, because it feels like you have a fucking rubber band attached to your anus that pulls you back a bit every once in a while no matter what server you're on or what your ping is), also one of the maps gives me 9 fps and everything just chokes and there's that annoying Source…
make sure you've set the modifier's luminance mid point to 0.5 ... if it's 0.0 then it will only push out, if it's 1.0 then it will only push in. 0.5 will use mid grey as mid height.
PC version just got released and mods are already abound. http://www.pcgamer.com/2014/04/24/dark-souls-2-modded-durantes-gedosato-enables-downsampling-texture-modding/
Alright guys, here we go! Below is our job spiel. We've signed a great contract, and it's helping us grow as a company. New building is coming soon hopefully. Second team starting up too. Lots of good things. Still have jr. and regular positions open too. We currently have openings for a Lead Artist and several Senior…
As I get older my stamina is getting lower. I am just starting in 3D, and have done 2D drawings and sketches for many years. I am 41 and I have trouble sitting on my desk, drawing stuff for more than an hour at maximum. Yesterday I drew a school bus (with Mad Max twist) during a break time on the set. I couldn't finish it…
link to the mod ComradeJ is speaking of http://www.joystiq.com/2006/09/13/ms-shuts-down-halogen-mod-why-now/ Halogen mod looked pretty sweet from that video!
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
@oraeles77 the mod aims to bring a wide set of hand to hand combat functionalities to Arma 3. The core focus of the mod is to bring functional bayonet attachments to the majority of vanilla weapons and some of the weapons from popular mods.
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…